Hello there

Building worlds in a team, or solo

I'm a game designer and 3D generalist who can take a game from first sketch to live build — design, code, modeling, texturing, level design and UI. Most of my solo work lives on Roblox, where I've built aerial dogfighters, extraction shooters, racing games, simulators and many more.

I'm equally at home inside a studio team. I've worked at one of the world's largest mobile-game companies, collaborating with designers, artists and developers on production pipelines — so I know how to plug into briefs, reviews and version control without losing momentum.

Whether it's a low-poly buggy, a medieval harbor town or a tactical drone, I care about how a world reads at a glance and how it feels to play in — silhouette, colour, motion, and that little spark of joy when a mechanic just clicks.

Jedi Verpine character render

What I do

Game Design

Mechanics, progression loops, level pacing and the feel of play

Modeling

Hard-surface and organic, low- and high-poly, game-ready meshes

Texturing

PBR texture sets — diffuse, normal, roughness, metallic

Sculpting

Character and creature sculpts in ZBrush, from blockout to detail

UV Mapping

Clean, efficient UV layouts and bake-friendly unwraps

Animation

Rigging and animation for characters, props and UI motion

UI Design

Readable, on-brand interfaces that tie the whole game together

Coding

Lua scripting in Roblox — hand-written where it matters, AI-assisted to move fast

Software

Blender, ZBrush, Roblox Studio, Unity, Substance Painter

Got a game in mind?

Let's build something players will love.

Get in touch