Hello there
Building worlds in a team, or solo
I'm a game designer and 3D generalist who can take a game from first sketch to live build — design, code, modeling, texturing, level design and UI. Most of my solo work lives on Roblox, where I've built aerial dogfighters, extraction shooters, racing games, simulators and many more.
I'm equally at home inside a studio team. I've worked at one of the world's largest mobile-game companies, collaborating with designers, artists and developers on production pipelines — so I know how to plug into briefs, reviews and version control without losing momentum.
Whether it's a low-poly buggy, a medieval harbor town or a tactical drone, I care about how a world reads at a glance and how it feels to play in — silhouette, colour, motion, and that little spark of joy when a mechanic just clicks.

What I do
Game Design
Mechanics, progression loops, level pacing and the feel of play
Modeling
Hard-surface and organic, low- and high-poly, game-ready meshes
Texturing
PBR texture sets — diffuse, normal, roughness, metallic
Sculpting
Character and creature sculpts in ZBrush, from blockout to detail
UV Mapping
Clean, efficient UV layouts and bake-friendly unwraps
Animation
Rigging and animation for characters, props and UI motion
UI Design
Readable, on-brand interfaces that tie the whole game together
Coding
Lua scripting in Roblox — hand-written where it matters, AI-assisted to move fast
Software
Blender, ZBrush, Roblox Studio, Unity, Substance Painter