D.R.O.N.E. Division
D.R.O.N.E. Division — Deployment, Reconnaissance, Observation, Neutralization, Extraction. A tactical extraction shooter where drones are the player's greatest weapon. Operators deploy into a contested zone to locate the extraction device and call in the helicopter before rival players reach it first, with only one operator making it out alive.
Gameplay revolves around commanding three specialized drones: Scout drones reveal enemy positions, Explosive drones flush enemies from cover, and Fighter drones provide direct combat support. Patrolling AI drones keep the battlefield active even at low player counts, and once a player secures the extraction device, AI explosive drones are deployed to hunt them down and dive-bomb their escape. Surrounding systems include a player progression loop, a refined drone GUI, an improved backpack system, and a killfeed that ties the action together.
For this project, I was responsible for the full solo development of the game, including game design, gameplay systems, code development, art production, UI, and level design. I modeled the drones and weapons in Blender, built the environment props, and designed the map layout to support the tactical flow of recon, combat, and extraction. I also designed the full user interface, from the drone command HUD to the backpack and progression menus.
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